Usurper v.20e bugs
Posted: Fri Oct 26, 2007 12:44 am
Here is a list I've been compiling, add to it, this way Jakob can address them in the v.20e GDFL copy he is working on.
1. <I>ce caves: This option is disabled in the dungeons. You receive a map of the ice caves for tracking down the Orcs that ambushed the adventurer outside of Khartan.
2. <D> from inside of the dungeon:Lleads to a Maze with only one direction (<N>orth). There is an Evil Gorilla there, but he can only be killed once, after that, he remains a corpse until the game is reset.
3. <T>alking to Ravenella the Magic-shop owner: After the encounter with Rodrick/Rugwars/Udralf (the names are used for both the good-guys and bad-guys), you receive an item to give to the magic store owner to take down the Brother Ring. After this, nothing happens.
4. Immortals. Protecting and cursing children doesn't work. Sacrficing items/gold isn't scaled and a 25 gold object nets as much havre as a 2 bil gold object. A level 11 immortal has the same powers as a level 1 immortal.
1. <I>ce caves: This option is disabled in the dungeons. You receive a map of the ice caves for tracking down the Orcs that ambushed the adventurer outside of Khartan.
2. <D> from inside of the dungeon:Lleads to a Maze with only one direction (<N>orth). There is an Evil Gorilla there, but he can only be killed once, after that, he remains a corpse until the game is reset.
3. <T>alking to Ravenella the Magic-shop owner: After the encounter with Rodrick/Rugwars/Udralf (the names are used for both the good-guys and bad-guys), you receive an item to give to the magic store owner to take down the Brother Ring. After this, nothing happens.
4. Immortals. Protecting and cursing children doesn't work. Sacrficing items/gold isn't scaled and a 25 gold object nets as much havre as a 2 bil gold object. A level 11 immortal has the same powers as a level 1 immortal.