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Tax Revenue!?

Posted: Fri Oct 01, 2004 7:03 am
by haakon
Why is it if you are king and set a 5% tax the people get taxed at 50%? Because the revenue the treasury gets doesn't come close to the money lost by my players...

Some other things I have been thinking about are
- there should be more motivation for killing characters...I'm not suggesting anything stupid like how LORD does it, but you should atleast get like 100,000 experience or so for killing some high-level character don't you think? or maybe how much they lose (based on the dungeon level percentage)? I don't know what it is now, but probably like 15 or 20,000...so I don't bother.

- could there not be a better way for the dungeon fights to take place? the spells are ok, I guess, but the way it is now really makes armor almost pointless. i think i'd rather see no spells, but make it where the monsters hit for more (even at difficulty 10 it's not that difficult w/o spells). maybe a magic resistance characteristic...that would make for a cool necklace or rings...? OR, they should just be tougher...I mean, at level 20 or so you buy a couple million dollar weapon and can't you just about kill every monster with just one hit, atleast for like 40 or so more levels?

- playing a bad character (unless there's something in the game I don't know about) seems the only way to go...cause you miss out on tons of experience if you don't beat the dogs with clubs for each of your evil deeds. Yes I am a troll barbarian, so maybe other people can't last, but I've never not been able to just stomp all of the dogs and gets lots and lots of experience...a hefty fraction of what you get in the dungeons. maybe the dogs should give like 1/3 of what they do now or something. oh and this: when you're done it says something like \"30 dogs for a total of 1750 experience!\" ... it keeps a running total of the dogs but tells you the experience per dog instead of the total amount you earned like the words suggest.

- the special events that happen in the dungeon (running into the orcs, plundering the graves, etc) are death sentences! I have never survived any of those types of battles.

- what is the deal with the way monsters adjust according to your own stats? for fun I was editing my character and fighting the supreme being...I gave myself like 30,000 hitpoints, strength, and defence...but he was no easier to beat...is that how it should be? I thought the monsters also might have acted funny when I was changing their stats...

Re: Tax Revenue!?

Posted: Sat Oct 02, 2004 10:18 pm
by Papa Zito
haakon wrote:cause you miss out on tons of experience if you don't beat the dogs with clubs for each of your evil deeds.
That reminds me. Stealing beer is considered an evil deed, but you don't lose chivalry when you do it.

Posted: Sun Oct 03, 2004 10:48 am
by BLACKninja
for one taxes dont matter that much if u have enough money its all for fun anyways ehr eis a hint if u hate taxes get strong and beat up the king{then set taxes at 5%} so that someone can complain about your high tax rates. two we dont need to raise player fights xp because the reason of fighting people is to take ther eequip and make BANk so i feel at a rate of about 2000 players kills on x-bit and the whole evil deeds is pointless i feel i dont waste my time kciking dogs or getting gonoria, or herpes i just play to have fun and im sure lenny will agree with me

Re:

Posted: Mon Oct 04, 2004 12:49 am
by haakon
BLACKninja wrote:for one taxes dont matter that much if u have enough money its all for fun anyways ehr eis a hint if u hate taxes get strong and beat up the king{then set taxes at 5%} so that someone can complain about your high tax rates. two we dont need to raise player fights xp because the reason of fighting people is to take ther eequip and make BANk so i feel at a rate of about 2000 players kills on x-bit and the whole evil deeds is pointless i feel i dont waste my time kciking dogs or getting gonoria, or herpes i just play to have fun and im sure lenny will agree with me
regardless of whether or not you think taxes don't matter, that's not the point...I was just wondering if it was meant to be like it is. As for me, they matter tremendously...since you can't just magically get more powerful - I had to spend every dime I had to get good enough equipment to beat the king...thinking I would be getting lots of it back, when in fact I'm not getting nearly what I expected...

also, lots of boards including my own have it set to where you can't steal expensive equipment like swords so you usually can't make bank as you put it.

lastly, while sure most evil deeds probably are pointless the dogs are most definitely not...if you're trying to keep up and be on top and advance as fast as you can...cause you get a LOT of experience by doing that.

sure it's all for fun, nobody plays it to not have fun...and nobody not having fun plays...but lots of people get really competetive and struggle to overtake the winner, or to stay on top, etc...

but I still think you should get more experience for killing people. I also think as you get higher in levels what you gain per level raise should grow larger and larger (I can't remember, doesn't it do that to a tiny degree? not sure) ... IMHO, there should be a pretty big difference between fighting a level 70 and fighting a level 80, money and equipment aside....