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Version .20 \"ESCAPE SPELL\" bug.

Posted: Wed Dec 15, 2004 9:57 pm
by Monkey Shift 2000
We believe that neither the escape or freeze type spells work in version.20 We tried them using a level 41 sage against a level 12 person over ten times in a row with absolutely no effect. As a side note, I think that sysops should be able to edit the spells to compensate for the other effects they manage. Thanks.

I agree

Posted: Sat Dec 18, 2004 12:12 am
by Deneb
Yeah I agree sysops should be able to edit spells.

On the same topic, some spells are just too weak, even when you just start your game. For example a spell that heal 4-10 hitpoints is just useless. It should be a percentage of your total hitpoints. This way you could still use them at any stage in your quest.

The same goes with offensive spells. A spell damage should not be a fixed number of hitpoints but rather a fixed percentage of your wisdom points (for example).

With a system like this there would be no useless spell because everything would be relative to your current rank/level/stats

Re: Version .20 \"ESCAPE SPELL\" bug.

Posted: Sun Dec 19, 2004 9:28 am
by rasputin
Monkey Shift 2000 wrote:We believe that neither the escape or freeze type spells work in version.20 We tried them using a level 41 sage against a level 12 person over ten times in a row with absolutely no effect. As a side note, I think that sysops should be able to edit the spells to compensate for the other effects they manage. Thanks.
Good input. Let me look at the spells now while I am working some on other areas of Usurper.