Page 1 of 1

The 20 fatal Usurper flaws

Posted: Wed Jan 05, 2005 3:59 am
by haakon
Usurper is a great game, but there are about 20 bugs or slight problems with the game, some being major. If these things were fixed, it would really improve the game. In no particular order...they are:

1. The bank can be robbed over and over, especially when macros are set, and a player be able to raise tens of levels in short order.

2. Going home has no balance; the go to sleep option should just be temporarily disabled until you can break into someone's home somehow, in which case the inn doorguards should be available at one's home, and one shouldn't be able to just go home, without having first purchased one; especially not be able to marry before buying a home. the homes should be editable and their prices and possible bonus attributes (extra hit points, armor points, etc. when defending better homes).


3. The monster editor is almost useless. None of the monster settings you change are actually recognized by Usurper except for strength. Strength isn't even strength, it's strength and hitpoints. Higher strength settings results in harder hits and more monster hitpoints. Having all the monsters accurately use all the fields would be awesome.

4. Many of the spells don't work properly, such as a sage's escape spell, and many others. The ones that do are often very weak. When can a spell that hits for 50 hitpoints really ever be all that useful. They should be able to be configured to hit for a certain average, and perhaps be able to specify the standard deviation of the spread...that would be nice...

5. Having the Supreme Being's stats based on some sort of percentage of whatever, and being hard coded, tends to make him weak, especially in customized games. Being able to atleast toggle between that or to the game recognizing his stats like all the other monsters.

6. Teammates you bring to the dungeon all die incredibly fast after increasing monsters' strength. By resurrecting his teammates and fighting in the dungeon, the person can kill many more monsters than ever intended, since his teammates instantly die, leaving all the monsters that were meant for them there for him to kill alone.

7. The experience lost when losing in a player fight should not be tied to monster percentages, and should be independently configurable. You may have a tough dungeon and want no experience lost, but want players to lose experience in a player fight. Lastly, you should be able to specify fractions of percents...to me, 1% is even often too much to use, so being able to say .25 would be great.

8. Fighting doorguards can sometimes result in it missing completely when it tries to hit you. Why does this only occur here? Shouldn't that happen everywhere based on your agility?

9. The \"range\" when selecting a moat monster goes from \"0 .. 8, please\" even when you have more than 8 monsters, making all after 8 inaccessible.

10. Challenging a team at times when they are all busy takes a fight from you even though you didn't actually get to fight.

11. You can be dead and not allowed to fight when your team gets attacked, but be allowed to defend the gym. Seems like you shouldn't be able to defend the gym.

12. It would be nice to be able to set a max number of times you can play hi-low.

13. There is a bug with the inventory/equip/unequip code. You can't properly specify which ring (and maybe neck too) finger you're wanting to add to, resulting in you having to remove both items, and then add the two you want to use.

14. Children should give you more daily experience. Children should also be able to do other neat things, for example, the square root of the number of children you have is that many bonus dungeon fights you get, etc. Children would be very useful, and then should start costing a lot to keep. That should be able to be configured too -- cost per child per day perhaps.

The 20 fatal Usurper flaws (cont.)

Posted: Wed Jan 05, 2005 4:09 am
by haakon
15. Cost of being married should be configurable. Being married should also do more than just let you force an intimate session. The intimate sessions themselves perhaps could maybe be configurable, allowing you to make having sex give you much more experience than it does now, and reduce the number of times you can do it. Who can really have sex 20 times in a day...like when two people use their 10 turns on each other?

16. Many of the delay prompts take too long and could really be pause prompts (having sex takes forever).

17. There is no balance to being evil. You must be evil to really get ahead. Being evil earns you up to 6 times stealing beer. Those who play a good character have no way of having their own kind of edge, since being good gives you only 3 times stealing beer, although I have somewhat countered this by offering certain items cheaper and only available to the good characters.

18. It would be nice if when you wanted to rape the girl in the dungeon, you didn't end up \"saving\" her and I think earning chivalry when you killed the hostile monsters.

19. Beer drinking can be done over and over.

20. There is a major flaw I won't even actually reveal for I don't want rampant cheating to occur, because the bug allows you to duplicate items and gain lots of money.

All of these problems have been encountered in the Ultimate Usurper game underway at the Vortex. There's other stuff that could be tweaked, for instance it would be nice if you could edit the reward and difficulties of the extra monsters and events you face in the dungeon, be able to set a value for many of the hard coded functions, and change the amounts of different things like stealing beer, sending angels, summoning demons, etc., but these ...and not all of them but some especially... are some. I would be more than happy to elaborate on anything.

Posted: Wed Jan 05, 2005 7:00 am
by mangobob
Actually brawling can be only done 3 times per day. Brawling should offer a little more experience or gold at higher levels too. Earning 10k steel in a brawl really is not much of an incentive to do it.

Also, I don't think high low should have a limit.. well maybe like 100 or something high. In high low, a tie counts as a loss (if I remember correctly) so the 'house' has an edge. What would be cool is if maybe you could tie the winnings/losing into the royal treasury.. that way the king can make money by running a casino of sorts.. just a thought.

Re:

Posted: Wed Jan 05, 2005 4:11 pm
by haakon
mangobob wrote:Actually brawling can be only done 3 times per day. Brawling should offer a little more experience or gold at higher levels too. Earning 10k steel in a brawl really is not much of an incentive to do it.

Also, I don't think high low should have a limit.. well maybe like 100 or something high. In high low, a tie counts as a loss (if I remember correctly) so the 'house' has an edge. What would be cool is if maybe you could tie the winnings/losing into the royal treasury.. that way the king can make money by running a casino of sorts.. just a thought.
Yeah, that would be nice if taxes had an effect there. What would be nice is if taxes were on income and not only bank income maybe... imagine a 10% sales tax...and 10% income tax taxing any money earned right when it happened, like you kill a monster, your share is $3,000, taxes are $30...just a thought...but the hi-lo does need a limit. A high limit would be fair, I had pictured something around 100.

Usurper flaws.

Posted: Wed Jan 19, 2005 7:06 pm
by rasputin
Very good input Haakon and Mangobob. I thank you. The suggestions will make their way into my mind, and perhaps into the next iteration of Usurper which is in the making.

/jake

Further available cheats

Posted: Thu Jan 27, 2005 8:43 pm
by Genocyder
1)The steroid bug is still available I have found..go get pumped full of roids..hit spacebar and wait till it display's \"Your strength increased 65!\" then it has a key stroke prompt..if u drop carrier you will not recieve the benifets and will be stuck online..but if u wait untill you are \"booted off system for being inactive for 15 minutes\" your stength has increased and your mental stability goes untouched. Seems this bug could be fixed with a small delay prompt after \"your strength has increased...\" instead of the key stroke prompt..

2) Also a major bug still exists..the money/healing potion duplication trick that has been around for years..I have a character on a board with 2,000,000,000 healings do to this bug...email me for further explanation of where the bug is located..

Re: Further available cheats

Posted: Thu Apr 28, 2005 12:04 am
by roloc
Genocyder wrote:1)The steroid bug is still available I have found..go get pumped full of roids..hit spacebar and wait till it display's "Your strength increased 65!" then it has a key stroke prompt..if u drop carrier you will not recieve the benifets and will be stuck online..but if u wait untill you are "booted off system for being inactive for 15 minutes" your stength has increased and your mental stability goes untouched. Seems this bug could be fixed with a small delay prompt after "your strength has increased..." instead of the key stroke prompt..

2) Also a major bug still exists..the money/healing potion duplication trick that has been around for years..I have a character on a board with 2,000,000,000 healings do to this bug...email me for further explanation of where the bug is located..
yesi would like to know this trick. can you tell me :D

Posted: Wed May 04, 2005 9:37 pm
by BLACKninja
these guys are brilliant who created this system and it is not always easyto update everything in one version....you guys seem to complain because youa recought up in your own self esteem tor ealize that it is just agame...for some it islife consuming, and for some it is only time. but for me i see it as a place togo and find out these flaws soyou cna find away around them. if u are unhappy with these flaws. then you should ge t your on synchronet system and make it the way YOu want it...becuase ik now for a factlenny has alot going ona s it is

Need to know

Posted: Wed Nov 02, 2005 11:32 am
by lock474
I really need to know more about this... school project. Can you PM me some more ideas?

Re: Need to know

Posted: Tue Nov 08, 2005 6:44 pm
by Lenny of Repan
lock474 wrote:I really need to know more about this... school project. Can you PM me some more ideas?
aye hath sent ye PM

Re: Further available cheats

Posted: Wed Nov 09, 2005 8:37 pm
by Ferdlamb
Genocyder wrote: 2) Also a major bug still exists..the money/healing potion duplication trick that has been around for years..I have a character on a board with 2,000,000,000 healings do to this bug...email me for further explanation of where the bug is located..
Could somebody please explain to me how this is done? I'm in a game right now, and I'm sure that many people are using it (at least for healings). I'd like to level the playing field.

Just send me a PM if you don't want it posted.

Thanks

Re: Further available cheats

Posted: Wed Feb 08, 2006 7:42 pm
by Lenny of Repan
Ferdlamb wrote:
Genocyder wrote: 2) Also a major bug still exists..the money/healing potion duplication trick that has been around for years..I have a character on a board with 2,000,000,000 healings do to this bug...email me for further explanation of where the bug is located..
Could somebody please explain to me how this is done? I'm in a game right now, and I'm sure that many people are using it (at least for healings). I'd like to level the playing field.

Just send me a PM if you don't want it posted.

Thanks
aye doth suggest ye email Genocyder for details..

final thoughts

Posted: Mon Oct 29, 2007 2:18 am
by haakon
btw, in my opinion, my and everyone's comments regarding the bugs found are done out of a desire to help improve and benefit the program. as usurper patriots our input drives the change we hope to see so that all may benefit from our experience. I'm really shocked by the whole ego/self esteem comment, and the point seems to have been missed.