I successfuly upgraded an existing 135 character, 105 NPC game from version 0.19 to 0.20, with no problem using the convert19-20.exe program.
This game is my primary installation for beta testing, thus has a large number of characters, drinks etc. Daily maintenance /Hmaint took 2 minutes 31 seconds, running 500mb P4 2.6ghz running XP Pro. The 105 NPC's is a killer. Also relationships for everybody is activated.
The update to allow SYSOP control over number of pick-pockets worked flawlessly.
Have not tested the update on buying others drinks at Orb's bar as of yet. That will be probably be later today.
I think I only changed the 'Orbs Drink' routine for the NPCS, not the humans
I will check this today.
Lenny of Repan wrote:I successfuly upgraded an existing 135 character, 105 NPC game from version 0.19 to 0.20, with no problem using the convert19-20.exe program.
This game is my primary installation for beta testing, thus has a large number of characters, drinks etc. Daily maintenance /Hmaint took 2 minutes 31 seconds, running 500mb P4 2.6ghz running XP Pro. The 105 NPC's is a killer. Also relationships for everybody is activated.
The update to allow SYSOP control over number of pick-pockets worked flawlessly.
Have not tested the update on buying others drinks at Orb's bar as of yet. That will be probably be later today.
during one the third maintenance on my fresh installation of V0.20a, I noticed that two different NPC teams attacked the same \"player\" team, even though the first encounter wiped out the \"player\" team. A minor bug probably at most, but maybe not. asides, aye dydst wanna test diz forum as well:)
[v20a_5075b.jpg]
Lenny of Repan wrote:during one the third maintenance on my fresh installation of V0.20a, I noticed that two different NPC teams attacked the same "player" team, even though the first encounter wiped out the "player" team. A minor bug probably at most, but maybe not. asides, aye dydst wanna test diz forum as well:)
[v20a_5075b.jpg]